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Unity 3D[Game Engine], C#, Oculus VR Plugin, XR Toolkit

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DG

Debanjan G.

Mid

Unity 3D Developer

Summary
Technical Skills
Projects Worked On
Mid Level
Summary
  • Having 3 years of experience building multiple projects on Unity3D
  • I am a highly motivated team leader and an innovative game developer, well versed in modern game development standards
  • My experience consists of 2D/ 3D Projects, alongside managing the projects with Agile methodology
  • Having knowledge of project management tools like Jira and Atlassian
  • Strong understanding of modern game development standards
  • Having a Good grasp of standard game design patterns
  • Achieved seamless integration of 3rd party services like Ads and Analytics
Technical Skills
  • Game Design Patterns
  • Unity 3D[Game Engine]
  • Project management tools like JIRA & Backlog
  • Level Designing
  • VCS systems like GitHub
  • 3rd party integrations (Ads, Analytics, etc.),
  • Programming languages like C#, Node JS
  • Visual Studio Community, XR Toolkit, Oculus VR Plugin
  • Agile Methodologies
Projects worked on

VR ShowViz

Tools & Languages: Unity3d (Game Engine), Visual Studio Community, C# , XR Toolkit, Oculus VR Plugin, Asset Bundle

Description: VR based Virtual Shoes Store Application for Oculus Quest 2.

Features:

  • Asset Bundle management.
  • Users can define where the shoes can be placed in the Application.
  • 3D UI Integration.
  • VR Integration for Oculus quest 2.

 

Metaverse Retail Fashion Store

Tools & Languages: Unity3d (Game Engine), Visual Studio Community, C# , XR Toolkit, Oculus VR Plugin, Asset Bundle

Description: VR based Virtual Retail Fashion Store made for Oculus Quest 2.

Features:

  • Download and Management of Asset Bundle.
  • Downloading of Nfs data and placing them inside the Retail Store.
  • Mannequin management and download of Mannequin Cloths and dynamically adding them to the mannequin.

 

IR Books

Tools & Languages: Unity3d (Game Engine), VR Cardboard, AR Core, AR Kit, C#, Asset bundle system.

Description: Study based app for experiencing virtual and augmented environments.

Features:

  • Download Asset bundles of varies of study books
  • View and learn from VR experiences
  • App covers various categories of books ranging from Space, Geography, Technologies, etc.

 

Azure Phygital Store

Tools & Languages: Unity3d(Game Engine), Visual Studio Community, Node.JS (Server Side), C#, XR Interaction Toolkit

Description: A Phygital (Physical + Digital) shopping store for large interactive kiosks and VR for stores where people can experience and interact with the product in an immersive way.

 

Transfer VR

Tools & Languages: Unity3d(Game Engine), Visual Studio Community, Node.JS (Server Side), C#

Description: TransferVR is a proprietary VR experience and simulation app used for training and evaluation purposes for complex mechanical and workshop tasks. It features an array of simulations and experiences from various categories of tasks.

 

Take Over

Tools & Languages: Unity3d (Game Engine), Visual Studio Community, C#

Description: This is a level based mobile game in which users have to capture all the buildings while brainstorming and fighting with AI.

Features:

  • Various buildings have different attacking abilities
  • Numerous environment while you progress with levels

 

Fish Strike

Tools & Languages: Unity3d (Game Engine), Visual Studio Community, C#

Description: Fish Strike is a Level based Puzzle Game for Kids where Kids learn basics of Mathematics.

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